Version 1.1 : Released 2011-09-29
Upgrade instructions
Windows
Download new MSI files from your distributor (Direct2Drive users will download EXE files instead)
- Launch them and the new version will be installed
Mac OS X
- Download new PKG files from your distributor
- Launch them; the new version will be installed
Changes since previous release
Added: Migration now occurs as a result of many environmental impacts. These effects only occur in the missions 'Three Degrees', 'Dr Apocalypse' and 'The Flood' and only if the Migration DLC is installed. [#3030]
Added: support for Mac OS X (10. 6 or later) [#240]
Added: Regional Technology Panel, showing the current Tech level and the rate of advancement for each of the 5 main tech paths. [#1975]
Changed: Data telemetry redesigned to have an overview page instead of the overly-simplified key stats, to allow quicker access to region and global information. [#3064]
- Added: Locked missions have a padlock icon displayed on them and the name of locking mission displayed in the mission details. [#3126]
- Changed: Cards that stall silently now correctly show as "completed" on hand history, rather than indefinitely showing as paused. [#3006]
Changed: Climate-triggered impacts for temperatures > 3 degrees have had their hit chance balanced with a greater finesse to distinguish between 3 -> 3. 5 degree and 3.5 to 4 degrees. [#3031]
- Changed: When starting a new game, the 'Projects' deck is no longer selected by default, thereby removing confusion about the limited number of cards available. [#2549]
- Fixed: On Windows, trying to save a game with the same name but different case will not overwrite older games unless the player wishes to do so. [#3007]
- Fixed: poor performance on main menu when there are a lot of late-game saves [#2944]
- Fixed: Reports that ave support changes more reliably show the change in support for all impact types. [#2987]
- Fixed: Step forwards achievement was not triggering correctly. [#2938]
- Added: Easy mode - boosts support and stability but disables achievements. [#3264]
- Added: Globe recruit interface now has optional stats for cross-region comparison of key game data. [#3080]
- Added: Language select option (only English is distributed in version 1. 1) [#3157]
- Added: New cards including Baby Boom, Late Retirement, Police Nukes, Prayer and more [#3068]
- Added: The game can be run without graphics card shaders which may help performance on some graphics cards by adding --noshaders to the command line on launch. [#2908]
- Added: Tutorial tips between turns and loading/saving pauses [#3076]
- Added: UI indicators showing which region has been chosen as the GEO Headquarters. [#3062]
- Changed: Fotwpedia now has category filter buttons [#3153]
- Changed: High Yield Crops may now trigger a potential renewal cost demand which will degrade crop yields if unpaid. [#3234]
- changed: New Green Deal card now brings all regions to be 'green' outlook after playing if they are not already (previously only a majority of regions needed to be green to play the card) [#3233]
- Changed: Region telemetry navigation has been changed following overview pages with more consistent buttons for switching between graphs and stats. [#2674]
- Changed: Updated manual for version 1. 1 [#2718]
- Fixed: Coal-free Industry no longer requires the completion of another project card. [#3118]
- Fixed: Corrected error that stopped regions regaining stability in some circumstance. [#3043]
- Fixed: Dr Apocalypse HQ art no longer persists when loading a different mission. [#3134]
- Fixed: Game win movies for Three Degrees and both Dr Apocalypse win scenarios correctly hooked up. [#2338]
- Fixed: He₃ extraction mis-reporting each turn. [#3049]
- Fixed: Large temperature increases now make the Amazon collapse more certain than previous logic. [#3009]
- Fixed: Playing Tobin Tax in all twelve regions correctly triggers the 'Tax Man' achievement. [#3037]
- Fixed: reduced India region water demand in late game. [#3058]
- Fixed: Some categories of wildfires could play both defended and undefended versions. [#3242]
- Fixed: Some tidal impacts at different levels were triggering at the same time. [#3247]
- Changes: end-turn summary page is skipped if you lose by being banned from all regions. [#2582]
- Fixed: cards and dealers declared in one data file could not be replaced by definitions from a second, later-sorted data file [#3187]
- Fixed: End-turn emission summary screen scales emissions values more appropriately [#3188]
- Fixed: Instrument predictor pointers now animate correctly after loading a save game. [#2673]
- Fixed: Telemetry UI is now reset when starting a new mission. [#2360]
- Fixed: typo in 'clathrate mining starts' impact effect [#3084]
Known issues
Crash reported when starting the mission The Flood. [#3272]
Game crashes with a "Failed to DrawPrimitive" message. This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]
Game occasionally crashes when alt-tabbing from fullscreen. [#2517]
Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar. [#2738]
- Game has been reported to quit to desktop after the 'Please Wait' message on Windows XP. [#2716]
- Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]
- Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]
- The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]
- UI becomes sluggish after several hours of play [#2695]
- Users upgrading from old versions sold by GamersGate/Impulse have reported the Denial and Migration DLC installers failing to recognise the installed copy of Fate of the World. If this happens to you, please uninstall Fate of the World; then install version 1.1 (or later) afresh; then try the DLC installers again. [#3265]
"Cannot create device! in D3D9Device::createD3D9Device" error when launching the game. Please try the OpenGL renderer if this happens to you. [#3284]
- 'Commit to Renewables' stalls without explanation when reaching high levels of renewable energy use. [#3280]
- 'Denial' mission bonuses are not marked as achieved correctly. [#3275]
Energy telemetry pane can sometimes show > 100% energy use under certain conditions (such as large renewable energy numbers) [#3002]
- "Expand coal/oil/gas" can sometimes be played when there is no more of that resource available. [#3151]
- 'Gene Plague' cards unlock everywhere when developed in any region. [#3156]
- It has been reported that the game fails to launch from Steam, but also fails to show any kind of error message. [#3269]
- It has been reported that the game slows down over 80+ years on a particular laptop. Finally, a RenderingAPIException is thrown and the game exits. Please try the OpenGL renderer if you experience this problem. [#3276]
- Stacked graphs with negative components do not represent the totals properly. [#2468]
- When updating to a new version of the game, any modified files owned by the game will not be updated. The workaround is to uninstall the game completely, then reinstall it. [#3237]
- Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]
The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]
- The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]
- Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn. [#2721]